I never saw the CD release with all three games either. I do not know if any of the shareware discs i bought in the software isles had exile on them. I played the online mud/MMORPG Wyvern somewhere around 2003 and saw the Exile games around this time as well. I managed to finally get dialup around 1998. I've always been a huge fan of 2D tiles (goes back to 80s gaming). In every other department the Exiles win by a country mile. The two (and I do mean two, in every other way they were clear downgrades) things the early Avernums had over the Exiles was spell levels (specifically, I thought and still think that having spell level 3 superpower or, in some cases, completely change the mechanics of each spell was super cool) and skill crystals/secret skills. Remember the Tower of Magi? I've got some bad news for you. Remember that town selling an unlimited supply of Sapphires to power your Magic Map spells? Hahah too bad retard, the Golems levelled it because you took too long. And as already mentioned, an actual feeling of time passing while you twaddle your thumbs with side quests and exploration. No Jap ever had anything for pure, sadistic evil in dungeon design as that fucking factory. Anyone remember the Drake Lord fight, where you could side with him? Great times. Vastly expanded, hand-placed group of magic items (what's "Luck" mean on Ravager? Fuck if I know, but I just blind-walked my way across like a dozen water tiles to find it, I'm keeping this sucker forever). An enormous overworld that genuinely felt continent-sized. Double the number of spells from the first game (which already had a satisfying array), with some really amazing, broken shit (the first Wall spells, Death Arrows, Capture Soul/Simulacrum, Q U I C K F I R E).Īnd as others have said already, Exile III was his magnum opus. Food even more important (who remembers losing everything to the rapids otw to Vahnatai lands?!). Again nailing the aesthetic of a bunch of rebels and misfits getting absolutely mauled in a losing war, requiring an almost literal Deus Ex Machina to pull off survival. One of my first (and possibly only) believable experiences with area gating (the Empire Pass system). There, I said it.Įxile II upped Jeff's game, in all departments. Learning Major Blessing for the first time, FUCK yeah. Eagerly (L)ooking at every bookstack in the game, hoping to learn a new spell or find a useful scroll. Finding high-level Alchemy recipes - and then finding those out-of-the-way Mandrake spots. All of the dragons felt like majestic and threatening demigods. Helping Sol break his exile, back when he was still young(ish) and idealistic. and the Castle for people who coughed up the dough felt amazing. that river city, I can't remember its name right now, starts with an A and it's the limit of the demo. You start the game being grateful to be given a stone knife and a couple gold, and you're scrimping and scraping from then on. Exile I was great because it absolutely nailed the desired aesthetic of penal colony madlads scrabbling for survival in a relentlessly hostile environment.
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